Set up the account and calibrate a puzzle rating before any drilling begins.
20 minutes: this week's motif only — untimed, no hints. 10 minutes: review one of your own games. The full routine is in The Plan.
Not started
Log a miss
Three or four days, before any themed drilling. The point isn't admin: Lichess serves puzzles matched to your puzzle rating, so if you start Week 1 without one, you'll be drilling forks at the wrong difficulty and wasting the repetition. Already have a Lichess account? Some of these are already true — go down the list and tick what's done.
Week 0 — setup and baselinedo this first
Create accountWith a username saved, this page can read your ratings itself — the same numbers anyone can see on your public profile. No password, no permission, nothing to grant. If Lichess can't be reached, the boxes still work by hand.
Don't read the rating for three weeks. It's a lagging, noisy indicator and provisional ratings swing 100+ points on nothing. The audit pass rate and the drill-set growth above will move first.
Today's misses
Nothing to work out yet.
Last three games
No games yet. Log the four from Week 0 to establish where the audit starts.
Log
Game log and opening audit
One line per game. The audit is the only leading indicator that tells you the repertoire has gone automatic — when the pass rate stops moving because it's pinned at 100%, the opening is no longer costing you anything.
With a username saved, this page reads your public rapid games from Lichess on its own and computes the audit from the actual moves — no self-reporting. Fetch recent games is the manual nudge.
Gamesaudit: by move 10 — e4, d4, both knights, castled · 0 logged
No games yet. Log the four from Week 0 to establish where the audit starts.
Log a miss
Phase 2 — Woodpecker your own failures
Log every puzzle you miss. By week 8 you'll have 150–250, and that becomes your drill set — better than any book's, because every position is a pattern you specifically don't see. Each ID opens unrated, so replaying never touches your puzzle rating.
Failed puzzles — the drill set0 logged
Bulk import — paste puzzle IDs or full puzzle links, one per line, straight from your browser's address bar
Nothing logged yet. The ID sits in the top-right of the puzzle screen — four seconds to copy, and it's the input the whole of Phase 2 runs on.
Progress
The scoreboard
Start numbers, current numbers, and the two leading indicators that move before the rating does. With a username saved these update from Lichess by themselves; the buttons are the manual override.
Rapid
—
no baseline yet
Puzzle
—
no baseline yet
Opening audit
—
no games logged
Drill set
0
puzzles logged
Phase 1 — Motif isolation
Eight weeks, one motif each. Ordered by frequency in the positions your repertoire produces, cross-checked against which themes actually peak in the 800–1200 band. Every chip is a live drill.
Weeks 1–80 of 8 complete
1
Hanging piecesUniversal, and still the number one miss in this band. Everything else is downstream of noticing what's undefended.
Removing the defenderHow you dismantle a defended center — and how yours gets dismantled. Deflection runs slightly ahead of your band, which is the point: it's the next rung.
Published theme-frequency data puts x-ray around 1400 and trapped piece around 1600. Drilling them now is wasted repetition; they'll arrive on their own.
Lichess theme tags are auto-generated and occasionally wrong — a puzzle tagged fork may really be about something else. Note it and move on.
Phase 2 — the cycle, once the set is built
Cycle
Target
Roughly
1
Full set, untimed, get them all rightMiserable and slow. Expected.
~2 weeks
2
Full set in half the time of cycle 1
~1 week
3
Half of cycle 2Where it clicks and you start seeing motifs live without hunting.
~3–4 days
4
Half again
~2 days
5
Near-instant recall on every position
~1 day
Connection
Your detailsStored on this device only
Connect your puzzle history (optional)
Everything in this box can be done by hand with the paste field on the Log page. The token just does the typing for you.
What a token is
A personal access token is a long random string that Lichess generates on request — a spare key cut to open exactly one door. Paste it here and this page can ask Lichess which puzzles you attempted and whether you solved them. Missed puzzles land in your drill set automatically, with their motif tags filled in.
Where to get one
Create the token on Lichess — that link opens the form pre-filled: one permission (Read puzzle activity). Press Create, copy the token, paste it below. If you ever lose it, don't hunt for it — delete it and make a new one.
What it can do
Read your puzzle history. That is the only permission on it.
What it can't do
Play moves, change settings, send or read messages, see your password, or touch your rating. Lichess enforces this on its side — it isn't a promise from this page.
Where it lives
In this browser's storage, next to the rest of your log. It's sent to lichess.org when you press Sync, and nowhere else, ever.
How to undo it
Press Disconnect here to remove it from this browser, and delete it at lichess.org/account/oauth/token to make it stop working everywhere.
The goal is not to solve more puzzles. It's to move a fixed set of patterns from calculation into recognition — so you see them without looking for them.
For players rated roughly 800–1200 on Lichess with thirty minutes a day. This page is the plan, the links, and your logbook — the actual drilling happens on Lichess, which is free. There's no account here and nothing to sign up for: everything you record is saved in this browser, on this device, and goes nowhere else.
The repertoire
1e4
2♞f3
3d4
4♞c3
5O-O
The repertoire. You'll play these five moves every game for the next year — everything below drills the tactics they produce.
The repertoire, stated precisely
Always 1.e4. Against 1…e5 and 1…c5, knight before pawn. Everything else, pawn immediately.
White1.e4 · then d4, Nc3, bishop, castle
They play
You play
Lands you in
1…e5
2.Nf3, then 3.d4
Scotch
1…c5
2.Nf3, then 3.d4
Open Sicilian
1…e6
2.d4 immediately
French
1…c6
2.d4 immediately
Caro-Kann
1…d5
2.exd5, then 3.Nc3Hits the queen — you gain a tempo.
Scandinavian
1…d6 / 1…g6
2.d4, then 3.Nc3
Pirc / Modern
1…Nf6
2.e5 Nd5 3.d4
Alekhine
As Black — mirror the philosophy, not the moves
You're a tempo down and must contest the center rather than claim it. Against 1.e4 play 1…e5, then …Nc6, …Nf6, …Bc5 or …Be7, castle. Against 1.d4 play 1…d5, then …Nf6, …e6, …Be7, castle.
Nc3 caveat. After e4 it's almost always right. In d4 positions without e4, your c-pawn wants c4 and Nc3 blocks it. You're committed to e4, so this won't bite you — but it's why this is an e4 system, not a universal one.
Phase 1 — one motif a week
1
Hanging piecesUniversal, and still the number one miss in this band. Everything else is downstream of noticing what's undefended.
hangingPiece
2
ForksPeaks precisely in your band. Knights on f3 and c3 feed the d5, e5 and c7 outposts your center creates.
fork
3
The f7 / f2 squareThe defining tactic of open e4 games. Your Bc4 and Nf3–g5 point straight at it — and so do theirs.
attackingF2F7
4
Pins and skewersBb5 against Nc6, Bg5 against Nf6, and e-file pins once the center opens.
pin · skewer
5
Back rank and forced mateYou castle every game. So do they. Start at mateIn1 and only move up when it's instant.
backRankMate · mateIn1 · mateIn2
6
Discovered attack and double checkThe e-file opens in nearly every game you play. This is what lives there.
discoveredAttack · doubleCheck
7
Removing the defenderHow you dismantle a defended center — and how yours gets dismantled. Deflection runs slightly ahead of your band, which is the point: it's the next rung.
capturingDefender · deflection
8
Kingside attack and the Greek giftBxh7+ arises naturally from e4 + d4 with a knight on f3. Learn it as attacker and as victim.
kingsideAttack · sacrifice · attraction
The daily thirty minutes
20
Themed puzzles — this week's motif only. Untimed. No hints.Say the motif name out loud, then find where it lives on the board. You're practicing recognition, not calculation.
10
Review one of your own games — find your worst move before the engine goes on.Opening audit first: by move 10, did you get e4, d4, both knights, and castled?
Games: 3–4 per week at 15+10 or 10+5. Not blitz. Blitz at your level trains pattern guessing, the opposite of the objective.
Before every move — the pre-move checklist
Ten seconds a move. Four weeks and it stops being conscious.
What did their last move actually threaten?
What of mine is undefended right now?
What of theirs is undefended right now?
What checks, captures and threats do I have?
Why the classical center works
In order of how much it's actually doing for you.
1
It denies squares — a passive attack on every piece they own
Pawns on e4 and d4 jointly control c5, d5, e5 and f5: precisely the squares enemy knights and bishops want. A knight that can't use d5 or e5 goes to the rim and does nothing for ten moves. You aren't just occupying the center, you're evicting their army from the good real estate — and it costs you nothing ongoing.
2
Tempo arithmetic beats everything else at this level
Knights reach f3 and c3 in one move each and hit center squares immediately. A typical opponent in your band burns three to five moves on an early queen sortie, re-moving a kicked piece, or a rook pawn. Finish developing on move 8 against their move 14 and you have six moves of free play — more attackers than defenders at the point of contact, which is the literal precondition for every tactic below.
3
Castling is two moves disguised as one
Your king leaves the e-file — exactly the file that opens in every e4 game — and a rook joins the game. Uncastled kings in opened positions are the single largest source of losses in this band.
4
It eliminates decisions where decisions are cheapest
The opening is the phase where the precisely-correct move matters least at your rating and where thinking costs the most clock. Automating it means arriving at move 12 with full attention, most of your time, and a position type you've seen two hundred times.
The one correction.1.e4 e5 2.d4? runs into 2...exd4, and now you either recapture with the queen — 3.Qxd4 Nc6 develops their knight with tempo — or you gambit the pawn. Fix: knight before pawn.1.e4 e5 2.Nf3 Nc6 3.d4 arrives supported and with a threat behind it. That's the Scotch.
Traps you'll actually meet
All over the beginner YouTube pipeline, so you'll see them weekly. Every one only works if you get greedy or panic.
FiveYour system already answers them
Trap
Answer
Scholar's MateBc4 and Qh5 or Qf3 aiming at f7
Develop with tempo. …Nf6 hits the queen, …g6 if she's on h5. Count defenders on f7 first.
Wayward Queen2.Qh5 immediately
2…Nc6 3.Bc4 g6 4.Qf3 Nf6 — you develop, they retreat.
Stafford Gambit1.e4 e5 2.Nf3 Nf6 3.Nxe5 Nc6
Decline the tempting grabs. 4.Nxc6 dxc6 5.d3 and just develop.
Blackburne–Shilling2…Nc6 3.Bc4 Nd4
Don't take on e5. 4.Nxd4 exd4 5.O-O and you're simply better.
Legal's MateTheir …Bg4 pins your Nf3
Break the pin early with h3, or don't let queen and king line up on the d1–h5 diagonal.
What to deliberately not do
No opening study beyond the repertoire table. You have a repertoire. It's sufficient to 1600. Adding lines is the most enjoyable and least effective thing available to you.
No Puzzle Storm or Puzzle Rush. Speed modes reward guessing plausible-looking moves.
No engine before your own analysis. You learn from the gap between your judgment and the engine's. Open it first and there's no gap.
No daily rating checks. Lagging and noisy. Use the scoreboard instead.
When this expires
Around 1400–1600. Opponents there start playing the move orders that punish an automatic Nc3, and know theory past move 10. That's the far edge of "short to middle term" — roughly a year of runway. Don't spend it on openings.
Glossary
Time control
How much clock each side gets. "15+10" = 15 minutes each, plus 10 seconds back per move.The second number is the increment.
Rapid
Lichess's name for games lasting roughly 8–25 minutes. 15+10 is Rapid.Bullet is under 3 min, Blitz 3–8, Classical 25+. Separate rating for each.
Coordinates
Square names. Columns a–h left to right, rows 1–8 bottom to top. e4 = column e, row 4.
Puzzle rating
A separate score for tactics only. Decides how hard the puzzles you're served are.
Motif
A recurring tactical pattern with a name — fork, pin, skewer. The vocabulary of the whole plan.
Tempo
One move's worth of time. "Gaining a tempo" = forcing them to respond so you effectively move twice.
Repertoire
The fixed set of openings you always play. Yours is the five moves at the top of this page.
Opening audit
One yes/no per game: by move 10, did I get e4, d4, both knights, and castle?
Opening audit: by move 10 — e4, d4, both knights, castled?chess.fbowl.io